![]() when you defeated the first wave of aliens, a checkpoint will appear on any non-Nightmare difficulty the lull in the aliens will be the signal that you should reload the Smartgun or take out the M42C (the smartgun is a better choice). With the smartgun, you may get hit by a stray alien - with the pulse rifle, you have the option to sprint and increase the distance between your marine and the aliens.ĭon't relax yet, marine. ![]() ![]() With the pulse rifle, you can sprint and use the statues, sentry gun, and its grenades to defeat the aliens. Instead of a smartgun, you may want to stick with the pulse rifle and use the two grenade pick-ups (each one gives you four grenades). Of course, you have a problem - the sentry gun is immobile and cannot turn or follow you around. If any aliens get behind you, the sentry gun has a chance of taking them out. ![]() There are explosive cannisters on the bridge - you may want to detonate the ones near the bridgehead so you can stand in the range of the sentry gun. ![]()
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